Copies all of drawing commands from the source Graphics object into the calling Graphics object. Notice that a given miterLimit value has a specific maximum angle for which the miter is cut off. Any type of fill can be used, but if the fill has a transform matrix that transform matrix is ignored. Examples How to use this example.
Call the lineStyle method before you call the lineGradientStyle method to enable a stroke, or else the value of the line style is undefined. The line style remains in effect until you call the lineStyle or lineGradientStyle methods, or the lineBitmapStyle method again with different parameters. For example, consider a simple linear gradient between two colors with the spreadMethod parameter set to SpreadMethod. Algorithmic Visual Generator.
If any of the parameters are missing, this method fails and the current drawing position is not changed. Cubic Bezier curves consist of two anchor points and two control points.
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The sub-path is never implicitly closed. Specifies a bitmap to use for the line stroke when drawing lines. Then, the example creates a GraphicsStroke object for the line thickness and a GraphicsSolidFill object for the line color to set the properties for the border line of the square. More examples Using Matrix objects.
The curve interpolates the two anchor points and curves toward the control point. Sets the availability of a dynamic property for loop operations. If the graphicsData Vector includes a path, that path and all its sub-paths are rendered during this operation. This affects both the position of anchors of a curve and the line stroke size itself. The following example populates two Vector objects, then passes them to the drawPath method to render a blue star.
The value expresses a factor of the line thickness. Matrix class includes a createGradientBox method, which lets you conveniently set up the matrix for use with the beginGradientFill method. Colors for the gradient are set to red, green, and blue. For example, the following illustrations show the different joints settings. The vertices parameter is required.
This example uses SpreadMethod. The indexes parameter is optional, but indexes generally reduce the amount of data submitted and the amount of data computed. If a value is not supplied, the line does not use pixel hinting. The current drawing position is the first anchor point. You can call the lineShaderStyle method in the middle of drawing a path to specify different styles for different line segments within a path.
Boolean Indicates whether an object has a specified property defined. This value represents positions in the gradient box, not the coordinate space of the final gradient, which can be wider or thinner than the gradient box.
Draws a rounded rectangle. Show Inherited Public Methods. Graphics paths can contain other graphics paths. Object Returns the primitive value of the specified object.
The shader line style is used for subsequent calls to Graphics methods such as the lineTo method or the drawCircle method. Clears the graphics that were drawn to this Graphics object, mathtype for office 2010 and resets fill and line style settings.
The drawing fill operation uses that internal copy, not a reference to the original shader. This helps the rendering engine correctly apply perspective when mapping textures in three dimensions. Specifies a gradient to use for the stroke when drawing lines.
Each coordinate refers to a point on the bitmap used for the fill. Specifies a shader to use for the line stroke when drawing lines. However, not putting the vector drawing object in a Shape limits the way they can be managed, moved, or changed. The horizontal control points determine the different curve sizes. If the uvtData parameter is null, then normal fill rules and any fill type apply.
It is also set not to scale. Matrix class includes a createGradientBox method, which lets you conveniently set up the matrix for use with the lineGradientStyle method. For example, the following illustrations show the different capsStyle settings. The height and width of the eggs the ellipses can be used to decide where to display them.
This parameter can be set to any value defined by the TriangleCulling class. The line style remains in effect until you call the lineGradientStyle method, the lineBitmapStyle method, or the lineStyle method with different parameters. The line style remains in effect until you call the lineStyle or lineBitmapStyle methods, or the lineGradientStyle method again with different parameters.
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Indicates whether an object has a specified property defined. However, if an image input is specified in the shader, the input must be provided manually. Boolean Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. Otherwise each index refers to a vertex, which is a pair of numbers in the vertices Vector.
GraphicsStroke thickness is supported. Quadratic Bezier curves consist of two anchor points and one control point. The matrix returned is close to, but not exactly the same as, the input matrix. Specifies a gradient fill used by subsequent calls to other Graphics methods such as lineTo or drawCircle for the object.
You can call the lineGradientStyle method in the middle of drawing a path to specify different styles for different line segments within a path. Declare a size property for later use in determining the size of each shape.
This Shader instance is not required to specify an image input. Hide Inherited Public Properties. Hide Inherited Public Methods. Generally, drawings render faster with drawPath than with a series of individual lineTo and curveTo method calls. Draws a quadratic Bezier curve using the current line style from the current drawing position to anchorX, anchorY and using the control point that controlX, controlY specifies.
Note that due to the nature of the cubic Bezier equation, this is not a perfect circle. Draw four curves to produce a circle and fill it blue. Display objects that support drawing include Sprite and Shape objects. Then the source image is drawn into the BitmapData object. To specify the input, set the input property of the corresponding ShaderInput property of the Shader.
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